Copyright (C) 1994, Digital Equipment Corp.
INTERFACE TextLineDLE;
IMPORT DisplayList, DPS, DPSWindow;
TYPE E = DisplayList.E OBJECT
initialized: BOOLEAN := FALSE;
hasInputFocus: BOOLEAN := FALSE;
text: TEXT := ""; hot: BOOLEAN := FALSE;
METHODS
Proc (t: DPSWindow.T; text: TEXT; char: CHAR) := Proc;
OVERRIDES
Repaint := Repaint;
Mouse := Mouse;
Char := Char;
LoseInputFocus := LoseInputFocus;
END;
PROCEDURE Init (e: E; t: DPSWindow.T);
PROCEDURE Repaint (e: E; box: DPS.Box; only: REFANY := NIL): TEXT;
PROCEDURE Mouse (e: E; t: DPSWindow.T; event: DPS.MouseEvent): BOOLEAN;
PROCEDURE Char (e: E; t: DPSWindow.T; char: CHAR): BOOLEAN;
PROCEDURE Proc (e: E; t: DPSWindow.T; text: TEXT; char: CHAR); (* A no-op. *)
PROCEDURE LoseInputFocus (e: E);
END TextLineDLE.