/***************************************************************************
                          keyboardsensor.h  -  description
                             -------------------
    begin                : Wed Dec 20 2000
    copyright            : (C) 2000 by Jan Walter
    email                : jan@blender.nl
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef KEYBOARDSENSOR_H
#define KEYBOARDSENSOR_H

#include <sensor.h>

/**A KeyboardSensor is a special kind of a general sensor. 
  *@author Jan Walter
  */

class Sensor.html">KeyboardSensor : public Sensor  {
public: 
	KeyboardSensor();
	~KeyboardSensor();
  /** Set the key this sensor should listen to. The variable keycode can be any code from GameKeys. */
  PyObject* setKey(int keycode);
  /** Return the code of the key this sensor is listening to. */
  PyObject* getKey();
  /** Set the first modifier to the key this sensor should listen to. The variable keycode can be any code from GameKeys. */
  PyObject* setHold1(int keycode);
  /** Return the code of the first key modifier to the key this sensor is listening to. */
  PyObject* getHold1();
  /** Set the second modifier to the key this sensor should listen to. The variable keycode can be any code from GameKeys. */
  PyObject* setHold2(int keycode);
  /** Return the code of the second key modifier to the key this sensor is listening to. */
  PyObject* getHold2();
  /** Get a list of pressed keys that have either been pressed, or just released this frame. */
  PyObject* getPressedKeys();
};

#endif

Documentation generated by jan@nvidea on Thu Dec 21 14:04:43 CET 2000