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Manpage of uglMesaGetIntegerv
uglMesaGetIntegerv
Section: WRS (3)
Updated: AOUT 2001
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NAME
uglMesaGetIntegerv - Return an integer value like glGetIntegerv
SYNOPSIS
#include <GL/uglmesa.h>
uglMesaGetIntegerv (GLint pname, GLint * value);
DESCRIPTION
The uglMesaGetIntegerv function returns an integer value like
glGetIntegerv
INPUT VALUES
pname - can takes the following values
UGL_MESA_LEFT_X, return the x axis value of the most left pixel
UGL_MESA_TOP_Y, return the y axis value of the topper pixel
UGL_MESA_WIDTH, return current image width
UGL_MESA_HEIGHT, return current image height
UGL_MESA_DISPLAY_WIDTH, return screen width
UGL_MESA_DISPLAY_HEIGHT, return screen height
UGL_MESA_ROW_LENGTH, return row length in pixels
UGL_MESA_RGB, return true if RGB mode
UGL_MESA_COLOR_INDEXED, return true if color indexed
UGL_MESA_DOUBLE_BUFFER, return true if it uses a double buffer
UGL_MESA_SINGLE_BUFFER, return true if it only uses a single buffer
UGL_MESA_DOUBLE_BUFFER_SOFTWARE, return true if the double buffer is software (malloc)
case UGL_MESA_DOUBLE_BUFFER_HARDWARE, return true if the double buffer is hardware (video memory)
value - pointer to integer in which to return result.
RETURN VALUE
No value is returned.
COPYRIGHT
Copyright © 2001 Wind River Systems, Inc.
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- INPUT VALUES
-
- RETURN VALUE
-
- COPYRIGHT
-
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Time: 09:32:46 GMT, August 30, 2001