Content-type: text/html
Manpage of uglMesaGetSetColor
uglMesaGetSetColor
Section: WRS (3)
Updated: AOUT 2001
Index
Return to Main Contents
NAME
uglMesaSetColor - Make color allocation in indexed mode
SYNOPSIS
#include <GL/uglmesa.h>
GLboolean uglMesaSetColor(GLubyte index, GLfloat red, GLfloat green, GLfloat blue);
DESCRIPTION
The uglMesaSetColor function makes color allocation in indexed mode.
This function does nothing in RGB mode.
INPUT VALUES
index - Value for the current color index
red - Red component (between 0 and 1)
green - Green component (between 0 and 1)
blue - Blue component (between 0 and 1)
RETURN VALUES
GL_TRUE if success, or GL_FALSE if index<0 or clutSize<index, red, green and blue are not between 0.0 and 1.0.
COPYRIGHT
Copyright © 2001 Wind River Systems, Inc.
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- INPUT VALUES
-
- RETURN VALUES
-
- COPYRIGHT
-
This document was created by
man2html,
using the manual pages.
Time: 09:32:47 GMT, August 30, 2001