BearWhackParticleSystem.qml Example File

touchinteraction/multipointtouch/content/BearWhackParticleSystem.qml

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  import QtQuick 2.0
  import QtQuick.Particles 2.0

  ParticleSystem {
      id: particleSystem
      function explode(x,y) {
          fireEmitter.burst(100,x,y);
      }

      Emitter {
          id: emitter
          group: "bears"
          width: parent.width
          emitRate: 1
          NumberAnimation on emitRate {
              id: goFaster
              from: 1
              to: 16
              running: particleSystem.running
              loops: 1
              duration: 60000 * 5
              easing.type: Easing.Linear
          }
          lifeSpan: 4000 + 800*(16-emitRate)
          maximumEmitted: 128
          size: 64
          velocity: PointDirection{ y: 40 + 10 * emitter.emitRate }
      }

      Emitter {
          id: fireEmitter
          enabled: false
          maximumEmitted: 6000
          group: "flame"
          emitRate: 1000
          size: 16
          endSize: 8
          velocity: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 120;} PointDirection { y: -60 }}
          lifeSpan: 400
      }
      Emitter {
          id: heartEmitter
          enabled: false
          maximumEmitted: 6000
          group: "hearts"
          emitRate: 1000
          size: 16
          endSize: 8
          velocity: AngleDirection {angleVariation: 180; magnitudeVariation: 180;}
          lifeSpan: 600
      }
      Emitter {
          id: bloodEmitter
          enabled: false
          maximumEmitted: 6000
          group: "blood"
          emitRate: 1000
          size: 16
          endSize: 8
          velocity: CumulativeDirection { AngleDirection {angleVariation: 180; magnitudeVariation: 80;} PointDirection { y: 40 }}
          lifeSpan: 600
      }

      Affector {
          width: parent.width
          height: 64
          once: true
          y: parent.height - 32
          groups: "bears"
          onAffectParticles: {
              for (var i=0;i