EComponentListener

EComponentListener

Synopsis




                    EComponentListener;
EComponentListener* e_component_listener_new            (Bonobo_Unknown comp);
Bonobo_Unknown      e_component_listener_get_component  (EComponentListener *cl);
void                e_component_listener_set_component  (EComponentListener *cl,
                                                         Bonobo_Unknown comp);


Object Hierarchy


  GObject
   +----EComponentListener

Signals


  "component-died"                                 : Run First

Description

Details

EComponentListener

typedef struct _EComponentListener EComponentListener;


e_component_listener_new ()

EComponentListener* e_component_listener_new            (Bonobo_Unknown comp);

Create a new EComponentListener object, which allows to listen for a given component and get notified when that component dies.

comp :

Component to listen for.

Returns :

a component listener object.

e_component_listener_get_component ()

Bonobo_Unknown      e_component_listener_get_component  (EComponentListener *cl);

cl :

Returns :


e_component_listener_set_component ()

void                e_component_listener_set_component  (EComponentListener *cl,
                                                         Bonobo_Unknown comp);

cl :

comp :

Signal Details

The "component-died" signal

void                user_function                      (EComponentListener *ecomponentlistener,
                                                        gpointer            user_data)               : Run First

ecomponentlistener :

the object which received the signal.

user_data :

user data set when the signal handler was connected.